The bulk of the game is spent wandering around fighting monsters, gaining experience points, and chipping away at the storyline. If for no other reason, this prevents Beyond from heralding the future of "next generation" RPGs. In fact the game only undergoes dramatic cosmetic changes when the characters advance in class (after a certain number of levels) and don new wardrobes.Ĭontaining challenging puzzles and clear objectives, Beyond the Beyond also fails to take advantage of the Playstation's capabilities. please don't gos" and maniacal "hahahahahahahas." In this regard, the game is somewhat disappointing - all of the drama unfolds within the context of standard gameplay, without the benefit of intermissions (a la Y's). Starting off as a young warrior, whom the player gets to name, the hero is immersed in hard-to-follow storylines (even after 20 hours of gameplay) that involve dozens of characters, their family members, and an assortment of "bad people." Essentially, it's your run-of-the-mill onscreen soap opera, complete with heartbreaking ". In fact, it plays like most RPGs: the world (circa way long ago) is in peril and the player must save it. As such, it could open the door for better "classic style" RPGs in the future.ĭespite its earnest effort to bring true RPG action to the console market, Beyond the Beyond doesn't attempt to take the genre in many new directions. Beyond the Beyond is an important title in that it's the first "old school" style RPG released for the Playstation (unlike newcomer hybrids, such as King's Field). Role-playing games have always been the bastard sons of the videogame industry: they don't have "in your face" mascots with attitude they lack a wide variety of playable fighters and they typically don't take place in true 3-D worlds.
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